It's a unique ability in Ori that allows for extended traversal, as well as redirecting enemy attacks back toward them or in other directions to open secrets. When it comes to comparing and contrasting Hollow Knight with either Ori title, it's impossible not to mention the Bash ability that sets Moon Studios' development apart. RELATED: The Hollow Knight Franchise is Basically Dark Souls and Elden Ring for Indie Games While these sections often acted as boss encounters in Ori and the Blind Forest, they could also be strong additions to the Hollow Knight series. Specifically, if Hollow Knight: Silksong's new areas include a high-level platforming section like the White Palace and Path of Pain, this chase and escape mechanic could enhance these difficult moments. This type of high-stakes situation with a ticking clock threatening to kill the player if they wait too long to make decisions could enhance some of the Team Cherry's platforming. One of the most impressive showings even with limited abilities in the Ori series is the escape from the Ginso Tree. Considering platforming is one of the high points for Hollow Knight as well, with one of its most notorious DLC additions being the Path of Pain, this might be somewhere for Team Cherry to take inspiration. In many cases, neither Ori title excels when it comes to the boss fights, instead letting the platforming stand as the star of the show, including during the final encounter. Giving players a more immediate way back to the fast travel locations through Hollow Knight: Silksong's biomes could go a long way to easing struggles in the endgame. There is a way to make this work similarly in Hollow Knight by only resting at benches near the Stagway, but that can make the path to bosses and other challenges brutally long for the sake of active fast travel. There are some fast travel mechanics in the original, such as the Stagway, but the locations and costs for these can still make hunting down specific charms and secrets a hassle.Ī simple solution to this issue the Ori series used is allowing the player to instantly warp between the Spirit Wells directly from the map. As a result, a major part of the original Hollow Knight includes walking through the various locales repeatedly. With Hollow Knight: Silksong en route to Nintendo Switch whenever it lands, might we see a release date there? I can only hope so.įancy this? Keep your eyes on the best new indie games out now.The most important aspect of a metroidvania like Hollow Knight is the map itself, complete with interconnected areas that slowly unlock as players earn abilities to assist in traversal. For me, The Last Case of Benedict Fox is one of those, and, with the super-cool-looking adventure strategy game Highwater also on its books, publisher Rogue Games should be proud of its E3 2022 season showing.Į3 in its current fragmented guise, of course, continues to roll on (you've checked out our E3 2022 schedule, right?), and while it was first thought Nintendo were skipping proceedings entirely, it turns out the next Nintendo Direct could be happening later this month. But that doesn't mean the surprises aren't worth shouting about, those games that unwittingly stop us in our tracks for all the right reasons. The stature, the pizzazz, the fanfare – these games have all of this in spades, and they're the reason we have annual events in the first place. Games like Starfield, Redfall, The Callisto Protocol, Diablo 4, and The Last of Us: Part 1 will always steal the spotlight – and rightly so. Which is also one of my favourite things about E3. Granted, The Last Case of Benedict Fox is a ways away from its tentative Spring 2023 release, but it's entered my radar with a bang – both as one to watch, and as an alternative to Hollow Knight: Silksong whenever it may poke its head above the parapet proper. The thought of getting to grips with a tight and punchy platformer, one that tells an intriguing tale, lets me switch off while exploring, but equally demands my full attention with my fists raised in its epic showdowns sounds absolutely perfect. Having rolled from GTA Online's The Contract update at the turn of the year into a stint in Fortnite, then Elden Ring, and latterly Sniper Elite 5, I'm feeling a wee bit burnt out on sprawling, all-encompassing open world sandboxes that offer so much to do and see at the moment. "But that doesn't mean the surprises aren't worth shouting about, those games that unwittingly stop us in our tracks for all the right reasons."Īll of which sounds right up my street.
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